Showing posts with label AST Alpha Game Design Champlain college. Show all posts
Showing posts with label AST Alpha Game Design Champlain college. Show all posts

Sunday, November 6, 2011

Humble News For AST.

Like times and times before, things have sort of died out for the team and the project. School has become a priority, and the programmers have become busy with school work. But now with thanksgiving break closing in, the team has had more time for development! Lua is working correctly, and we are working on interfacing it with what we have currently working. 

Things are a bit behind schedule, like the kickstarter launch for instance. But we are still very close to getting those squared away. Right now our Graphic Designer Ed Kulb is looking to have all 13 avatars done before December. We hope to have the video finished with a soundtrack from Composer Patrick Moriarty by the first week of December. What does this mean for you guys? This means you will be able to follow are kickstarter project and possibly see an Alpha Demo just in time for the holidays! Now this all seems great, but we are still running a tight schedule, and look at this as merely a possibility.

Some other news, there is word of a possible "Humble AST Bundle", which will include a copy if the game, and various items exclusive to the "Humble Bundle". If this falls through, you guys will have a chance to buy the game just by "Naming it's Price". We are currently figuring all of this out, and will have a final decision once the Alpha releases. Some very exciting news for the game, but what about us? What about OverReact?

Well, there is currently some business going on with Founder Connor Hart and Law Firm Merritt & Merritt & Moulton. This means there is a very large chance OverReact will officially be known as OverReact inc. We hope that once this all happens OverReact will have a studio sometime next year or the year after. So OverReact is doing really good, and is only getting better! :D

Lastly I want to mention the last poll we put up, and its results. We are very pleased to only see 1 "No" result out of 20. We can't wait to have the project launch, and see the results! Also, I wanted to say that if you have any questions you can leave a comment below, or shoot me and email at: ronnoc614@gmail.com

Thanks guys, and stay tuned, more news very soon!

-Connor

Tuesday, August 30, 2011

Back and kicking!

Hello to the greatest fans/people who stumbled upon our blog and are deciding whether to leave or not!

So let me start by saying: I have officially moved to Burlington, Vermont! Yep that's right, I am now a full time student at Chaplain College for Game Design! So far the experience is remarkable, from the scenery to my professors, everything here is amazing. And I have even more great news! Thanks to the fact that I only have class for 2 1/2 hours a day, I have more time for A Shapian's Tale! Ahhhh so many exclamation marks right? very exciting stuff guys, very exciting. Now lets move on to some more.....say serious matters, shall we?

Recently we have been discussing a better way for the team to document progress, and stay on te same page rather than trying to find out the scoop on skype. So we have decided that we need a website of some sort which will allow all of us to make notes of what we are doing, what we need to do, and what we have done. But here is where you come in! We want our fans(you odd bunch of people) to view milestones of progress so that you all can see that we are indeed working, and not sitting here preparing for the next world disaster....even though that isn't a bad idea. these milestones will basically be a compilation of all the notes, strenuous, concept etc. which we produce. We will indeed keep making posts on here, but we figure some of you would like to see the chefs make your food right before you eyes :D

As well as that main entree there will be some more appetizers for you all to test and taste! Right now from the looks of our situation, the next payable content could arrive between September and December. And we are hoping that it isn't the latter, but that may be the case. For this next release we are aiming to include some more key features, and slowly move away from the sandbox style you have experienced. Also, this next release should also hold the title of "Alpha" I would like to give you a list of what will be in this release, but then I would not have anything to talk about in my next Vlog entry now would I?

'Till next time this was your neighborhood friendly game designer,

-Connor